
Beyond the web, his work has appeared in the print edition of The New York Times (September 9, 2019) and in PCWorld's print magazines, specifically in the August 2013 and July 2013 editions, where his story was on the cover.

With over a decade of writing experience in the field of technology, Chris has written for a variety of publications including The New York Times, Reader's Digest, IDG's PCWorld, Digital Trends, and MakeUseOf. Chris has personally written over 2,000 articles that have been read more than one billion times-and that's just here at How-To Geek.

A character or accessory for a game that you pay once for and can use as many times as you want would also be considered a non-consumable purchase.Ĭhris Hoffman is the former Editor-in-Chief of How-To Geek. It would also include you paying to unlock more levels in a game, or gaining access to specific features and tools in an app. For example, this would include a one-time payment to remove ads in an app, or an upgrade to a professional edition of an app with more features. Non-consumable purchases are ones that give you permanent access to something that can't be used up. Whether you used all those gems you purchased or not, they're gone if you uninstall the app or move to a new iPhone or iPad. However, any sort of pack of credits you can spend to do something (say, send a certain number of faxes from your iPad) is a consumable in-app purchase.Ĭonsumable purchases can't be restored. Most consumable in-app purchases will probably be for games. Other types of consumable purchases include extra lives, health, damage boosts, experience boosts, building-accelerators, and so on. For example, if you buy in-game currency, like an amount of gems or coins for a game, that's a consumable purchase.

There are two different types of in-app purchases: Consumable ones and non-consumable ones.Ĭonsumable purchases are ones that you consume, or use up. Related: How to Prevent Your Kids From Spending Thousands of Dollars on In-App Purchases
